目錄
Understand
01人物誌Personas
02劇本式設計Scenario-Based Design
03卡片分類法Card-Sorting
04故事版Storyboard
05訪談Interview
06焦點團體FocusGroup
07問卷調查Survey
08作業分析Task Analysis
09角色扮演Role Play
10活動理論Activity Theory
11快速民族誌Rapid Ethnography
12脈絡訪查Contextual Inquiry
13日誌分析Diary Analysis
Ideate
01腦力激盪Brain Storming
02曼陀羅思考法Mandala Chart
03心智圖Mind Map
04圖像版Image Board
05社群激盪Crowd-Storming
06設計工作坊Design Workshop
07參與式設計Participatory Design
08KJ法KJ Method
09強迫關係法Forced Relationships
10奔馳法SCAMPER
11 5W2H
12功能分析系統化技術Function Analysis System Technique
13魚骨圖Fishbone Diagram
Prototype
01草圖Sketching
02紙模型Paper Prototype
03使用案例Use Cases
04流程圖Flow Chart
05線框圖Wireframes
06序列與平行的建模Serial and Parallel Prototyping
07設計原則Design Guideline
08感性工學Kansei Engineering
09高/低擬真化模型High/Low fidelity Prototype
10資訊圖Infography
11比例建模Scaled Mock-up
12行動建模工具Mobile UI Prototype tool
13雲端建模服務Cloud Prototyping Services
Test
01實驗法Experiments
02眼動儀Eyetracking
03放聲思考法Think Aloud
04量表Rating Scales
05A/B測試A/BTest
06認知演練法Cognitive Walkthrough
07競爭力測試Competitive Testing
08群眾測試Crowd Testing
09啟發式評估Heuristic Evaluation
10模擬Simulation
11人體工學Ergonmics
12歷史資料分析Historical Data
13腦波測試EEG