目錄

Understand

01人物誌Personas

02劇本式設計Scenario-Based Design

03卡片分類法Card-Sorting

04故事版Storyboard

05訪談Interview

06焦點團體FocusGroup

07問卷調查Survey

08作業分析Task Analysis

09角色扮演Role Play

10活動理論Activity Theory

11快速民族誌Rapid Ethnography

12脈絡訪查Contextual Inquiry

13日誌分析Diary Analysis


Ideate

01腦力激盪Brain Storming

02曼陀羅思考法Mandala Chart

03心智圖Mind Map

04圖像版Image Board

05社群激盪Crowd-Storming

06設計工作坊Design Workshop

07參與式設計Participatory Design

08KJ法KJ Method

09強迫關係法Forced Relationships

10奔馳法SCAMPER

11 5W2H

12功能分析系統化技術Function Analysis System Technique

13魚骨圖Fishbone Diagram


Prototype

01草圖Sketching

02紙模型Paper Prototype

03使用案例Use Cases

04流程圖Flow Chart

05線框圖Wireframes

06序列與平行的建模Serial and Parallel Prototyping

07設計原則Design Guideline

08感性工學Kansei Engineering

09高/低擬真化模型High/Low fidelity Prototype

10資訊圖Infography

11比例建模Scaled Mock-up

12行動建模工具Mobile UI Prototype tool

13雲端建模服務Cloud Prototyping Services


Test

01實驗法Experiments

02眼動儀Eyetracking

03放聲思考法Think Aloud

04量表Rating Scales

05A/B測試A/BTest

06認知演練法Cognitive Walkthrough

07競爭力測試Competitive Testing

08群眾測試Crowd Testing

09啟發式評估Heuristic Evaluation

10模擬Simulation

11人體工學Ergonmics

12歷史資料分析Historical Data

13腦波測試EEG

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